Stories, ideas, and things
A designer and a critic talk about taste without a single moodboard—on judgment, influence, and the moment you finally stop collecting other people’s eyes.
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Resolution is not the same as seeing. Why extra sharpness can flatten the thing you meant to keep, and what the older, softer files still know how to hold onto.
Dashboards promised control; they delivered the same grid, again. On the visual language that ate the web—cards, charts, and a sidebar standing in for thought.
A short inventory of software that survived, and the one that finally did not. Three tools I still open every week, and one I closed without a replacement.
Five days, one camera, no list of sights—Lisbon as light, tiles, and the hour when cafés empty. Walking until the pictures start to arrive on their own, unplanned.
The typeface that made a city feel slower
A custom typeface commissioned for a tram network, and how a few points of letterspacing changed the pace of a street—until the city itself felt slower to walk.
Some facades reject the lens. On glass, glare, and cities that look better in memory than in files—buildings that will not sit still long enough for a photograph.